Anklebiter: Rapid React 2022

Built for the 2022 FRC game, Rapid React, Anklebiter was designed to efficiently and accurately make shots to the Upper Hub during both autonomous and teleoperated modes using it's turreted shooter. Additionally, Anklebiter iterated through many climb designs, however ended with a design allowing for a consistent traversal climb in under 10 seconds. Anklebiter also had quality autonomous routines, most notably it's 5-ball auto.


Rainmaker: Bunnybots 2021

Built for the offseason competition, Bunnybots, Rainmaker was designed to intake and move crates from the center of the field to 4 different corners. Additionally, Rainmaker had the ability to "dump" a (stuffed) bunny into one of the corners to score additional points. During the autonomous period, Rainmaker could pick up a crate and score. Rainmaker also now serves as our outreach robot.


Bob the Buildmo: Game Changers At Home 2021

Built for the FRC Game Changers At Home Challenges, Bob the Buildmo was built on the same powerful chassis as El Salmandor. Bob featured a lightning-quick hooded shooter and vectored intake design, feeding into a multi-stage high powered conveyor system. In addition, it contained the most advanced path following software we have ever attempted, which was able to autonomously detect the yellow "power cells" on the floor and move to collect them. Bob also featured very advanced limelight targeting to accurately score in the inner goal.


El Salmandor: Infinite Recharge 2020

Built for the 2020 FRC game, Infinite Recharge, El Salmandor was an efficient combination of a powerful double-flywheel shooter and a precise arm. It was designed without any pneumatic system in order to reduce points of failure and remain lightweight. It also featured a meticulous targeting system based around the Limelight, an advanced vision system. It was capable of scoring in the inner goal and completing a climb at the end of a match.


Ted Bunny: Bunnybots 2019

Built for the offseason competition, Bunnybots, Ted Bunny started as our first experiment with a peanut chassis, a compact and energy efficient drivetrain, featuring a very lightweight hooded flywheel shooter, and bumper cutout style intake. It was able to pick up and store multiple 4" wiffle balls, and fire them through its quick shooter. The shooter was also designed to shoot our "bunny" for that year to score extra points.


Guilloutina: Deep Space 2019

Built for the 2019 FRC game, Deep Space, Guilloutina was designed to place balls and hatch panels at all three levels of the rocket. During the sandstorm period, Guilloutina can be controlled through driver cameras and vision code to align onto field targets, allowing scoring on both the cargoship and rocket.


Kernbread: Power Up 2018

Our robot designed for the 2018 FRC game Power Up, named Kernbread, was capable of placing cubes on the scale or switch as well as pushing cubes into the exchange. The robot was also able to score points in the switch during the autonomous period, using motion profiling to complete either a left, center, or right autonomous run.


Tractor: Bunnybots 2018

Built for the 2018 offseason competition, Bunnybots, Tractor was designed to carefully pick up racquetballs and precisely deposit them into a milkcrate from its large hopper. Using clever plastic thermoforming techniques, we were able to construct the entire hopper from a single piece of polycarbonate plastic. It also contained a small pincer to accurately position the "bunny" inside of the milk crates. In addition, this robot represented our first experience with creating a vertical electrical board, designed to have a very compact form factor.


Kernflake: Offseason 2018

Kernflake began in the 2017 offseason as our practice drive train, proving useful for gaining experience with the construction of a drive train. However, Kernflake ended up as the robot for the 2018 Power Up season after being fitted with withheld mechanisms after stop build day.


Good Vibes: Steamworks 2017

Our robot from the 2017 FRC game Steamworks, named Good Vibes, was a primarily gear and climb-oriented robot. This robot was able to score points in autonomous mode and retrieve fallen gears from the ground. The robot also used a winch to climb the side of an airship, scoring even more points in the end-game.


Caligula: Stronghold 2016

Caligula, our robot from the 2016 FRC game Stronghold, was designed with a low profile, allowing for quick navigation of various obstacles in the arena and shots into both the low and high goals.


Christopher: Recycle Rush 2015

Our robot from the 2015 FRC game Recycle Rush was named Christopher. As the first robot we built, Christopher demonstrated the skill and dedication of the newly formed team. Christopher could stack and move totes, lift trash cans, and deposit "litter" into trash cans stacked upon totes.